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Skip the Course: Launch Your Game on Steam & itch

An 8-page field guide from first sprite to launch day. What to make, what to upload, and when to press each button on itch.io and Steam, without sitting through a 40-hour video course.

πŸ—ΊοΈ What's inside

  • The map: 6 stages on one page (Build β†’ itch β†’ Steam page β†’ Wishlists β†’ Demo + Next Fest β†’ Launch) and a 12-month example plan
  • Build the slice: sprites from video, collision and events on your maps, a slice checklist
  • itch.io first: page setup, pricing options, and jams and devlogs as a test lab
  • Your Steam page: the Steam Direct fee and the 30-day wait, capsule sizes and rules, review times, common bounces
  • Wishlists, the demo and Next Fest: the weekly GIF habit, demo tips, the Next Fest timeline
  • Launch week: a countdown from 4 weeks out, plus do's and don'ts
  • Quick reference: every key number on one page, plus links to the MooseTrax tools

🎁 Cheaper in the bundle

This guide is also part of the MooseTrax Indie Dev Launch Bundle, with ShipShot, MooseTrax Sprite Maker and MooseTrax Level Forge. Look for the bundle banner on this page.

Facts as of October 2026; platforms change, so check before you launch. The example games shown are made-up demo content with code-drawn art.
Steam is a trademark of Valve Corporation; itch.io belongs to its owners. Not affiliated with either.
AI disclosure: the text was drafted with AI assistance and reviewed by MooseTrax. All art is drawn in code; no AI-generated images.

Updated 1 day ago
Published 4 days ago
StatusReleased
CategoryBook
Authorimperfectcell2002
Tagsgame-development, guide, Indie, itchio, launch, marketing, next-fest, pdf, steam, wishlists
AI DisclosureAI Assisted, Text

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Skip the Course - 8-page PDF guide 4.4 MB

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